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                                     This file concocted by
									 									ShawComp Studios
                   The makers of fine Computer Entertainment
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1715 E. LaVieve Ln.
Tempe, AZ 85284
FAX: (602) 968-6297
FAX: (602) 820-8337*
eMail: FrigidMan@ASU.EDU
ATTN: FrigidMan

		Some bugs were present in the previous press release, but they have squashed in this one. Sorry for the troubles. Throw out the older.

		This is the latest map file I've created. It also includes my last file Milestones, just in case you never got ahold of it:)

		Just put it in the same folder and make it named "Map", and put the Physics Model also, if you wish to use it, and name it "Physics".

		Some Info on what you are about to experience: Milestones was my first 'real' map that was worth letting others use. It has lots of really nice things in it, so play it first before viewing it with a map editor. IT MUCH FUNNER TO UNCOVER SECRETS WHEN PLAYING THE GAME.  Pfhree Pfhor All is the latest I've made, and is very dangerous in total carnage. Both are meant for net play, but can also be played solo. Pfhree Pfhor All will not show up in the menu to choose when gathering a net game, shortly because all the recent editors have a bug which prevent me from making it a true net level. Milestones however, is. I made this map awhile back when the editors were simple and to the point. I made the map using Pfhorte1.0d5 and then went in with Mia to make it a true net level. But, I no longer have the old version of Mia, that is compatible with Pfhorte. Oh heck, to make a long story short, I just couldn't do it!!!

		They are great though :-)

		The Physics file that came with this map file is a combination of Peters Net Physics and my own. I loved the shotgun and hunters version of the alien weapon, so I incorporated them in. These physics will also enable all (AND WORK BEST) the extra special sounds that are in the MarathonEnhancingSnds2.6 (which can be found at ftp.amug.org somewhere in the marathon folders). So if you're already are using those sounds with the previous physics that came with it, these physics will not mess anything up :-)

IMPORTANT If you do not want to use the new sounds, but you do want to use the Physics, then if you want a sound to play for the shotgun (zues class fusion pistol) then you will need to go in with the Physics editor.  
		What you need to change:  Go into the weapons catagory
                                              Select Zues class plasma pistol
                                              then click on firing profile
                                              select the firing sound id 140
                                              and change it to 2040
		Thats all you need, to do. 
		Or you can be really messy and copy the sound ID 140 from the EnhancedSoundsFile into your sounds file. It will not replace anything, and it will add the true shotgun sound to the game. You will need, and need to know, ResEdit.


Have fun, and email me to let me know of any bugs crashes or problems. Heck, send me a compliment or two also ;-)

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These files included with this text are freeware and can be distributed freely amongst anyone. BUT you must include all of this original ReadMe's and Instructions! 

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MAJOR THANKS TO: Peter for some Ideas in the Physics Model
                                        M. Hanson who made the Physics Model Editor.
                                        Steve, for Pfhorte of coarse:)

EXTREME MAJOR THANKS TO BUNGIE for reasons any fool can see.

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The Crew at ShawComp
			President: Randall Shaw "FrigidMan"
			VPresident: Robert Shaw "Stimpy"
			Moral Officer: Christian Sage "Anubis"
			Secretary General: Karen Shaw "Melody"
			Chief of Security: Mark Shaw "Mr. Grins"